However, care must still be taken around minecarts, paintings, item frames, and armor stands these are entities, thus can be broken with swords in Creative. In Creative mode, swords are unable to break blocks. The following table shows the time it takes to break blocks on which swords have any effect. This is due to the sword being classified as the proper tool for cobwebs. If a sword is enchanted with Silk Touch, either using Creative or commands, it can collect cobwebs rather than getting the string drop. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2. The enchantments of the swords offered by villagers are the same as the ones obtained from an enchantment table at levels 5–19.Ī sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds. In Java Edition, a novice-level weaponsmith villager has a 2⁄ 3 chance of selling an enchanted iron sword for at least 7-22 emeralds. In Bedrock Edition, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds. The diamond sword trade of a weaponsmith.
This sword has a 50% chance of being enchanted. In Bedrock Edition, pillagers and vindicators that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. It is never damaged and may be enchanted. However, this chance increases by 1 percentage point per level of Looting. Stone swords dropped by wither skeletons are never enchanted.Ī vex wields an iron sword that normally has a 0% chance of dropping, because their main hand's HandDropChances is 0. The dropped sword is usually badly damaged and may be enchanted. Zombies and husks can drop iron swords, zombified piglins and piglins can drop golden swords, and wither skeletons can drop stone swords. This chance is increased by 1% per level of Looting, up to a maximum of 11.5% with Looting III. Some mobs can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player.